Gull Fighter/Bomber
Overview

Named after the aggressive shark like flying killer that inhabits Scarland's cliff walls, the Gull is an attempt to design a atmospheric fighter craft that can fulfill all the different air missions that are required. Recon, attack/ground support, and interceptor. The heart of the design is a 20 ton capacity internal bay that can be outfitted with air-to-air missiles, air-to-ground missiles, bombs, or recon sensors. The cockpit has no external windows ... the flight crew use a synthetic vision system.


Stats
CraftID:

Fighter/Bomber, TL13, MCr4.7

Hull:

219/548, Disp=244, Loaded=54.819tons, Airframe=Supersonic, Armor=Cockpit 8

Power:

2.6Mw (drawn from engines), Duration=5.3 hours (7 hours with external drop tanks)

Loco:

4/10, High Bypass Turbofans (with afterburners) x3, Thrust=165, MaxAccel=3.0 (3.6 with afterburners), TopSpeed=2800kph, Cruise=2100kph, MinSpeed=280kph, Agility=9

Commo:

Radio=Continent, MaserComm=Regional

Sensors:

AllWeatherRadar=Regional, RadarDirectionFinder=Regional, LaserSensor=3rdGen, SyntheticVision, EMM

Off:
Ammo Rds Pen/Attn Dmg Range Auto Tgts Dngr Spc Sig ROF
30mm 6-barrel KEAP 2500 13/- 5 Distant 15 - - -
Control:

Computer-enhanced fly-by-wire, 6 Maneuver Points

Accomm:

Crew=4 (Pilot=2, Navigator=1, Bombardier=1), Passengers=2 (recon specialists, optional), Rocket escape pod, Basic environment and life support

Other:

Cargo=20kliters (internal bay), Fuel=55.5kliters

 

Internal bay loads (size=20,000)

Size Pen/Attn Dmg Range Auto Tgts Dngr Spc
Air-to-air missile (ARHM) 200 26/- 28 VDist(20) - -
Air-to-ground missile (Neutrino homing) 200 44/- 20 VDist(10) - -
Bomb (Cluster HEAP) 250 28/- 8 VDist(10) - 120m
Bomb (Napalm) 350 10/- 40 VDist(10) - 100x20m

 

     

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