Author's Notes
Introduction

This write-up is based on campaign notes reaching back over the last 2 year. As I am an MT player rather than GURPS I have not used or any of the new GURPS:Traveller stuff ... and may even contradict minor points in GURPS:Traveller products like Behind The Claw. This is not a comment on GURP:Traveller or any of its supplements.

Because it is from my campaign it uses MegaTraveller rules (where applicable) and is set in the 'classic' era. Although it is set 'IMTU' I have tried to match all canon sources I could find (see note about GURPS:Traveller in the paragraph above). Other info comes from TNE and Rob Eaglestone's trade rules (available at Downport.com).

Other influences are: the political situation in "Castle Keitel" (adventure for the Lace & Steel RPG), the VMV situation on Joyeuse comes from the Star Rebel books by FM Busby, the Council of Counts reference comes from the Miles Vorkosigan books by Lois McMaster Bujold, and the food ideas are a mix of "Dining On Babylon 5" and the "Viking Campaign Sourcebook" (for AD&D 2nd Ed).

Oh, and a German-English, English-German Dictionary. I wanted Icelandic but couldn't find one in my local shop so had to make do.


Politics

In 1106 Baron Hermann Karlstad met and married the Lady Tasha Hemorven, an Imperial refugee from a civil war on her own world (Hazel/Trin's Veil). The Lady Hemorven, now Baroness Karlstad, brought with her a fully grown son ... Reina (now Reina Hemorven-Karlstad). It had been assumed that Pitr would be the one to inherit control of House Karlstad, but appearance of the Lady Tasha and Reina has changed that (and of course there are tensions).


References

Stats
Year UPP Source
1105 B645896-A B GG Sw --- Supplement 3
1107 B645896-A M 302 Bw M0V Spinward Marches Campaign
1117 B645896-A M 302 Bw M0V Regency Sourcebook
1202 B645887-B M 402 Re M0V Regency Sourcebook


J6 Mapping conventions

Rich detail maps use the mapping conventions developed over time by GDW (the original Traveller licence holder). These include displaying high population world names in all upper case, and/or in red for capitols. These conventions are enhanced by world type symbols defined and created by P-O "BeRKA" Bergstedt. The BeRKA system is as follows:

  • Terran World: Atmosphere 6 or 8, Hydrosphere 3+
  • Garden World: Atmosphere 2-9, Hydrosphere 1+, not Terran
  • Glacier World: Some Terran worlds or Garden worlds may be Glacier worlds.
  • Desert World: Atmosphere 2-9, Hydrosphere 0
  • Exotic World: Atmosphere A or D, or (Atmosphere B or C, Hydrosphere 1+)
  • Hothouse World: Atmosphere B or C, Hydrosphere 0
  • Ocean World: Hydrosphere A
  • Ice-capped World: Atmosphere 0 or 1, Hydrosphere 1+
  • Rock Ball: Size 1+, Atmosphere 0, Hydrosphere 0
  • Asteroid Belt: Size 0
  • Unexplored World: No player data is available

The definition for Glacier Worlds is further refined as any Terran World or Garden World where the PRIMARY star in the system is a dwarf, sub-dwarf, or is a main-sequence star of spectral class M3 to M9.


 

     

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